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Re: Flash CS6 Problems

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As you probably know, exporting to video in CS6 gives you better frame rate if you let it use RAM, but there's no way you'll get it to render 120 full HD images in 4 seconds, or to fit that into memory.

 

If you can't take your FLA to a machine that has a current version of Animate on it (where you get prefect frame rate video exporting), another option is to publish a SWF. You can then take that into either After Effects or Premiere to covert it to video.


Re: Can't export movie to computer!?

Re: Swap images

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Select an image you want to swap and in the Properties panel click the Swap button, then choose the new one from the list you're shown.

Re: publish

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if you're asking how to publish in flash pro/animate pro, click file>publish.

 

if you're asking a dreamweaver question, ask in the dw forum.

Re: How to Change Text Cursor?

Re: Slow Motion

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those dots indicate a motion tween.

 

there's an 'orient to path' but where do you see a 'stay on path'?

Re: How to Change Text Cursor?

Re: How to Change Text Cursor?


Re: BUG: Unable to Import MP3 Files in Flash CS6

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This is happening on my Mac and Windows10 (everything is up to date "EUD"). I tried using a generic Win&Mac mp3 converter, changed compression(s). I tried reseting my settings (that really sucked). Installed QT in Windows. Tried it on another mac.

.WAV files are working. Nothing online but older version of flash. I'm going to try opening an older file with an MP3.

Animate-MP3-Error.jpg

Re: BUG: Unable to Import MP3 Files in Flash CS6

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Make sure the MP3 is 16 bit, and not 24 or 32. Also, being 44.1 KHz would help, but it's the fact that they are 32 bit that stops them from importing.

Animate CC Error Importing MP3 Files (Mac & Win)

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I tried importing & dragging an MP3 file into Animate CC and I would get this message (see image) "Couldn't Import *.mp3…" "One or more files were not imported…". I tried this on both Mac & Win10 (everything is to up to date), installed QT on Win10, Reset my settings, tried it on another mac with a fresh install.

I used a stand alone media converter from a raw recording (mac & Win), tried to fiddle with the compression etc. The last step is to open an old Flash file with an mp3.

Animate-MP3-Error.jpg

Re: Animate CC Error Importing MP3 Files (Mac & Win)

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You posted this question in another thread. As I mentioned there, make sure your MP3 files are 16 bit.

Re: External GreenSock libraries for HTML5 Canvas?

Re: Animate CC Error Importing MP3 Files (Mac & Win)

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By the way, if you're doing AS3 FLAs you should use WAVs, not MP3, it helps with scrubbing Stream audio. You can use the publishing settings to set what MP3 compression happens when you make the SWF.

 

If you're making HTML5 Canvas FLAs, you need to use MP3.

Re: Animate CC Error Importing MP3 Files (Mac & Win)

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I am already using a wave file, but I'm primarily publishing to HTML5 which uses mp3's. I guess I'm too being picky.

Then again you should be able to drop several audio formats and so far non work (AIFF, MOV, MP4, ACC)

I reposted it as "Adobe Animate CC" CS6 is a little dated plus Flash CS6/CC14 does not support HTML5


Re: Animate CC Error Importing MP3 Files (Mac & Win)

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You will have problems using WAV in an HTML5 Canvas FLA. I can't remember what those problems are, but it took me a while to realize it was the fact that they were WAV that caused issues.

 

It looks like your Untitled FLA is an AS3 one. If you're going to be ending up with a Canvas FLA you should start that way. There are a lot of things you can do in an AS3 FLA that won't translate to a Canvas FLA, best to stay within the limitation of Canvas.

Exporting from Animate to video

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I've been wasting my entire day trying to get Animate to export an OAM file. I'm not sure if it's Animate's fault or Muse's for not being able to display it.

 

So now I'm trying to get Animate to export to a video file which I could import into Muse. But when I click the button to produce the file I get a warning that says

 

"Error creating SWF movie file.

Be sure the destination file is not locked or on a locked drive. Also, check that the file name is not too long."

 

I'm not trying to create an SWF file, I'm trying to create a video (MOV) file.

 

The disc is not locked

 

I've shortened the file name as much as possible.

 

I even reinstalled the Animate programme.

 

I've tried creating simpler Flash animations and it appears to have no problem exporting.

 

My animation consists of a rotating wheel that moves left and right to reveal an image behind, thru the use of a mask layer. I've tried to recreate each of these steps one by one and they seem to work fine all the way. Then as I continue to work on the final file, just tweaking it, it suddenly stops cooperating. So I've tried to remove bits step by step until I get to a blank canvas and even then it won't work.

Escape game

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I found a tutorial to create an escape game.  I'm doing it to reveal a surprise trip for my little sisters birthday so I just wanted something simple.  I am new to Animate and coding.  I keep get the following errors:

 

Scene 1, Layer 'ActionScript', Frame 1, Line 69, Column 181084: Syntax error: expecting identifier before assign.
Scene 1, Layer 'ActionScript', Frame 1, Line 69, Column 231084: Syntax error: expecting rightparen before leftbrace.

 

Here is what I have in the ActionScript:

 

function objectFound(event:MouseEvent):void {

var inventoryName:String = "inventory" + event.target.name;

var inventoryItem:DisplayObject = getChildByName(inventoryName);

event.target.alpha = inventoryItem.alpha = 100;

founditems ++;

event.target.alpha = 0;

if (founditems = = 4) {

door_btn.addEventListener(MouseEvent.MOUSE_DOWN, escapeRoom);

}

}

 

I tried to attach the tutorial but couldn't.  It is called FLASH CLASSROOM TUTORIAL—MAKE AN ESCAPE THE ROOM GAME IN FLASH CS5.5.

 

Any help would be greatly appreciated.

Re: Exporting from Animate to video

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animate cc doesn't export oam files.

 

if you're using edge animate (which does export oam files), you should be posting in the edge forum.

Re: Escape game

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there's no space between the double equal:

 

if (founditems = = 4) {

 

should be

 

if (founditems == 4) {

 

p.s. in the future, indicate the problematic line numbers when posting code

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