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Re: Working with Animated Website Created in Flash CS4

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Thanks for the info.

 

I tried the Convert to Other Documents Format, which created a Canvas, which has retained the animation on playback, however when previewing it in a browser it is just a plain white screen.

 

I'm not sure exactly how I can re-write the code.

 

There is not much content - perhaps it would be easier just to start from scratch? If so are there are any good tutorials for building an animated HTML5 website in Animate? I haven't been able to find any.

 

Thanks!


Re: Edit easing and BackIn, BackOut and BackInOut?

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At the end, we want from Adobe to implement in next version option like we have in Edge Animate

 

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Re: Rollover animate for a Muse web page

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Thank you for the reply and suggestion. I hope to try this out sometime soon, but I had to move on to more pressing things for now.

Re: Working with Animated Website Created in Flash CS4

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barker85 wrote:


I tried the Convert to Other Documents Format, which created a Canvas, which has retained the animation on playback, however when previewing it in a browser it is just a plain white screen.

 

This almost always means a JavaScript error. When it happens, press F12 to open the browser's developer console and check for error messages.

Re: Working with Animated Website Created in Flash CS4

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it is just a plain white screen

 

Uncheck combine images into a  spritesheet in the Publish settings. IMHO this should not be the default.

Re: Edit easing and BackIn, BackOut and BackInOut?

Re: Flash Macromedia 8 - brush pressure

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Glad to hear it. You're welcome.

Re: Edit easing and BackIn, BackOut and BackInOut?

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Yes, I know for that method and I am using it sometimes. First, using code outside advanced GUI animator is not normal, in that case if we want hand-coding we can use e.g. GSAP. Second, if we change file, js will be overwriten and that hand-coded part will be lost.


Re: Edit easing and BackIn, BackOut and BackInOut?

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I think you're overcomplicating things; you can just make an actions layer and put your eases in keyframes wherever you want them on the timeline.  Nothing gets overwritten or lost when you publish.

 

GSAP is great too, though I generally prefer to avoid additional libraries when CreateJS is already included.

Re: Edit easing and BackIn, BackOut and BackInOut?

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Why not to have fast option like we have in Edge Animate. I think it is day work for Adobe Animate team. Just adding different class on tween on mouse click (getBackIn, getBackOut, getBackInOut, getElasticIn, getElasticOut, getElasticInOut...)

Re: Working with Animated Website Created in Flash CS4

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Thanks, that solved that issue.

 

It appears to be working fine now but with two problems

 

1) The animated text links do not move in a straight line as they did initially but in a random way in between the start and end (not in Animate but when previewing in browser).

 

2) The animation does not stop but keeps looping. I deleted the Action for the animation to stop and inserted a new one but this still does not stop it.

 

I get the messages:

 

"* AntiAlias is not supported in HTML5 Canvas document, and has been converted to CanvasFonts in an instance of Text."

 

and "WARNINGS: Frame numbers in EaselJS start at 0 instead of 1. For example, this affects gotoAndStop and gotoAndPlay calls. (6)

Classic tweens that end on a keyframe with multiple elements may have unexpected results.

Modifying the transform point in a tween can produce unexpected results.

Input and static text fields are published as dynamic text fields.

Content with both Bitmaps and Buttons may generate local security errors in some browsers if run from the local file system.

Motion tweens are published as frame by frame animations. Use classic tweens where possible."

 

Perhaps these are related?

out putting html5 canvas without an image folder....

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for some reason the company hosting a set of html5 banners i've done doesn't accept them with the images inside an image subfolder.  is there a way to modify the publish settings or some other setting to output the images without a subfolder and have the various scripts reflect that?  thanks so much.  d.

Re: out putting html5 canvas without an image folder....

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Change path for images with dot-slash ./

Re: out putting html5 canvas without an image folder....

Re: Import bitmap compression as lossless

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This is exactly the sort of thing that JSFL scripts are for. I believe this would do what you need:

 

function main() {    var i;    var p = 0;    var items = fl.getDocumentDOM().library.items;    for (i = 0; i < items.length; i++) {        if (items[i].itemType == "bitmap") {            items[i].allowSmoothing = false;            items[i].compressionType = "lossless";            p++;        }    }    alert(p + " bitmap(s) processed.");
}
main();

 

Copy-paste above into a text file and save with a .jsfl extension. Double-click to run against the currently open Flash file.


Re: Import bitmap compression as lossless

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Wow, thanks for looking-in to this for me. I'll try out the script. Thanks

Animate: HTML5-Canvas input form fields

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How do I create input form fields within an HTML5 Canvas document Using Animate CC?

- Matt

cannot understand why my 15 second animation renders out at 12 seconds

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frame rate  25fps

 

there are 375 frames = 15 seconds

 

yet when i render it to a quick time H.264 it comes out as a 12 second animation

 

i even went to the length of trying to cheat it by exporting it as a JPG sequence, opening it in after effects (where it appeared as a 12 second animation aswell??)  then I reduced the speed of the clip to 80% which made it 15 seconds, exported it,  as a 15 second uncompressed video, converted it in media encoder and low and behold....it was 12 seconds again

 

its driving me crazy

 

any ideas?

 

the frame rate remains constant 25fps

Re: cannot understand why my 15 second animation renders out at 12 seconds

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Are you using CS6 or CC or Animate?

 

As you say you rendered it to H.264, does that mean you're using Windows? The Mac exporter doesn't show all the QuickTime options.

 

In your jpg test, how many images were there?

 

Is it exactly 12 seconds, or 12.5?

 

Can you put the FLA online somewhere for me to try?

Adobe Animate cc wont open my files

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Hello,

 

     Recently i have been animating in adobe animate cc, and today when i opened the file i was met with this:error wtf.PNG

i do not know what this means or how to fix it, if necessary i can post the animate file, but if anyone can help me it would be very much appreciated. I am using Adobe animate (2015.1) the latest version at the time of this post.

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