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Re: Unable to install the application. Ensure that the selected devices are connected.

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To those that may care... I was using OS X Maverick. When I first went to OS X Mountain Lion, I felt things were pretty good - much quicker accessing files, network and email etc. There was an auto upgrade to OS X Maverick, and about the same time iOS 7 hit the iPads. Most of everything went to sh.., um, showers of water.

 

Flash didn't seem to communicate with the ipad, had problems with the simulator, even had trouble accessing the simulator directory. Itunes even had problems passing Flash generated files to the iPad cotrary to Xcode working fine. Opening files in Finder and other programs (inc Flash etc) sometimes took 30 - 40 seconds to list files. Had trouble in Flash with the code building hint cache, especially if more than one file open.

 

Yesterday - reformatted the HDD, reloaded OS X 10.8 and Adobe Cloud programs, fonts and files, etc.

Regenerated Certificates (dev+dist) then mobile provision files (as I've done [it seems] 2,436 times in the last two months along with 56 different USB cables).

 

Today - Flash talks to the iPad and simulator. Currently have 4 large FLA files open and just created a new one - code hinting doesn't hessitate. Passed several 80 - 90 MB apps to the iPad. It may not be that Mavericks has a problem, but today I'm tapping on the keyboard instead of scratching my head.


Re: Flash CC no projector

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Hi,

 

While we are looking at getting Projector support as part of a future Flash Pro CC update, here is an extension that allows you to export projectors from Flash CC for now.

 

For more information on this extension and the download link, please check below:

http://nipunasthana.wordpress.com/projectorforflashcc/

 

Kindly get back if you face any difficulties with the extension.

 

Thanks,

Nipun Asthana

Flash Pro Team

Re: Projectors with Flash CC

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Hi,

 

While we are looking at getting Projector support as part of a future Flash Pro CC update, here is an extension that allows you to export projectors from Flash CC for now.

 

For more information on this extension and the download link, please check below:

http://nipunasthana.wordpress.com/projectorforflashcc/

 

Kindly get back if you face any difficulties with the extension.

 

Thanks,

Nipun Asthana

Flash Pro Team

Re: Exporting Movie with Blend Modes

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set the cacheAsBitmap property of all MovieClips you use blendmodes on to true

Saving a screen shot to the camera reel on android

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Hi guys I've created an app in Flash Pro CC for iPhone and iPad and it works great, you can save an image of the screen to your camera reel fine. I've used the same code for the android version and when I tested it on our old HTC Wildfire it also worked fine. However now the app is live on Google Play a few users have left reviews saying the image dosnt save to their photo reel. Does anyone have any ideas why? Does it have something to do with the phones security settings not letting an app access the reel?


Heres a quick sample of the code:


import flash.media.CameraRoll;


var cameraRollcaddy:CameraRoll = new CameraRoll();

cameraRollcaddy.addEventListener(ErrorEvent.ERROR, onCrError);

cameraRollcaddy.addEventListener(Event.COMPLETE, onCrComplete);

var bitmapDatacaddy:BitmapData = new BitmapData(stage.stageWidth, stage.stageHeight = 640);

bitmapDatacaddy.draw(stage);

cameraRollcaddy.addBitmapData(bitmapDatacaddy);

}


else

{

trace("not supported.");

}


function onCrError(event:ErrorEvent):void

{


}


function onCrComplete(event:Event):void

{


}


Cheers Steve

Help My Fla file corrupted while saving (System shut down while saving)

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Hi everyone does anyone have any solution for this. I am using Adobe CS5 my week longs work of animation is all gone. I checked the forum for solutions and i found so many like updating my CS5 Software e.tc. I finally found one where they said u can convert ur fla file to a zip file. and check the library assets to see which one is corrupted but the problem is that i could find only one symbol in the libary folder where as i had about five symbols in the fla file. Pls I really need your help. The size before it was corrupt was well above 24mb but now all i can see is 13MB i really really hope i can resucue this file as i dont have any backups.

Re: Quitting Adobe Flash Professional Creative Cloud (CC) Loses All Project Build Settings

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Hi dhamrk,

 

Thanks guys, it seems to work now!

 

 

In the same way, there's another little bug when testing from flash builder with Ctrl + Enter or Alt + Shift + F12, and launching compilation on flash pro CC, if flash pro CC as already/still a test movie window from a previous launch, the new compilation start without closing the previous window and is extremely slow (so slow, I've never wait until complete compilation, and canceled it, closed the window and relaunched compilation).

 

Is someone else having this problem ?

Printing from Flash (AS3)

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I have coded a small Flash project to print out a bookmark for kids. When i print the target movieclip the transparent sections of the .png files that comprise the moviceclip print as white blocks. Is there anyway to print .png files with transparent backgrounds within Flash?

 

My code for the actual printing is simple:

 

function printContent(evt:MouseEvent) {

   var printJob:PrintJob = new PrintJob();

   

   if (printJob.start()) {

      

   printJob.printAsBitmap = true;

      printJob.addPage(printJoey_mc);

 

      printJob.send();

   }

}


Re: Play a movie in Flash CC

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Ok thank you for the answer.

Do you (or someone else here) know what the action script code is to 1. make the video play automatically when you come to the second scene and 2. when the video has finished playing you automatically go back to the first scene?

Re: Printing from Flash (AS3)

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that's as2 code.

 

you need to use printjoboptions in the addPage method to enable printAsBitmap in as3:

 

   printJobOptions=new PrintJobOption();

printJobOptions.printAsBitmap=true

      printJob.addPage(printJoey_mc,null,printJobOptions);

Re: Quitting Adobe Flash Professional Creative Cloud (CC) Loses All Project Build Settings

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Thanks for the confirmation. We'll check out the new issue mentioned here.

 

-Dharmendra.

Re: Play a movie in Flash CC

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just navigate to your second scene in the ide, click file>import>video and select the options to play your video in an flvplayback component.

 

once you navigate to your flv/f4v (which should be moved to the directory with your iphone file, or a subdirectory) and click all the ok/yes, you'll see an flvplayback component on stage in screne 2.  click it (to select it), in the properties panel assign an instance name (eg, flv_pb) and if a skin was used, select none from the flvplayback properties.  then click an empty part of the stage or back stage to de-select it and, in the actions panel use:

 

flv_pb.autoPlay=true;

flv_pb.addEventListener(Event.COMPLETE,completeF);

function completeF(e:Event):void{

gotoAndStop(1,"Scene 1"); //<-- use your desired frame number and your scene name and use gotoAndPlay, if that's what you want

}

 

p.s. when you publish your iphone app make sure you include your flv/f4v in the included files panel in the publish settings.  and if you decide to use an flvplayback skin, add it there too.

Re: Quitting Adobe Flash Professional Creative Cloud (CC) Loses All Project Build Settings

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Well, it still creates the 'FlashBuilder-Debug' publish setting (if I'm not mistaken...) - but only this one this time now ;-) i.e. I can confirm the fix that it no longer kills my settings, at least.

 

IMHO, however, it should simply take the "what's ever current publish setting" and use that and don't change and of the .fla settings at all.

 

Also, when FlashBuilder did the publishing, I still have to publish manually in Flash again, simply because it seems to ignore the current setting.

For example:

- code in Flash Builder

- see it doing the publishing

- start debugging from within FlashBuilder

 

--> Code changes are not included b/c it published the files to somewhere...

 

 

Thanks

Playing music through ULoaders????

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SORRY FOR THE LONG POST BUT NEED HELP!!!

 

I am using flash cs6. I have a project with a menu that leaves to a minigame, animation, extras, etc. Im not using frames, for this im using UIloders so I dont have the whole program and frames all in one file.

I added the actionscript so it could play music in the menu and while going from one uloder to another, the problem is that. when I return to the main ULoder (main menu) the music stops. How can I make the music to keep running? also looping?

 

 

//music

var soundReq:URLRequest = new URLRequest("menu.mp3");

var sound: Sound = new Sound();

var soundControl: SoundChannel = new SoundChannel();

 

 

sound.load(soundReq);

play_btn.addEventListener(MouseEvent.CLICK, playSound);

stop_btn.addEventListener(MouseEvent.CLICK, stopSound);

 

 

function playSound(event:MouseEvent):void

{

          soundControl = sound.play();

          play_btn.removeEventListener(MouseEvent.CLICK, playSound);

          stop_btn.addEventListener(MouseEvent.CLICK, stopSound);

}

function stopSound(event:MouseEvent):void

{

          SoundMixer.stopAll();

          play_btn.addEventListener(MouseEvent.CLICK, playSound);

          stop_btn.addEventListener(MouseEvent.CLICK, stopSound);

 

}

SoundMixer.soundTransform = new SoundTransform(.3, .3);

 

 

 

 

-----

a friend gave me this code to see if it worked but , the problem is still there, so I dont know which of both codes is better for what I want:

 

//Music

var musicV:Number = 0;

var musicV2:Number;

 

if (musicV == 0 && !musicV2 ==1) {

          var snd:Sound = new Sound(new URLRequest("menu.mp3"));

var channel:SoundChannel = snd.play();

          musicV2 = 1;}

//volume

SoundMixer.soundTransform = new SoundTransform(.3, .3);

Re: OT: Update to Flash Professional CC - November 2013

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Hi,
I just update my Flash CC, by Adobe Application Manager and From Flash Update, to the new version (13) but it seems I got a bug.
Toolkit for createjs seems to have disapear. I've search it on Window and other places of Flash and it don't appears. When I try to install it by myself with the "Toolkit_for_CreateJS_v1_2" file, the extension manager tells me that my Flash version can't install that old version.
Do you know why I can't find createjs ? Thank you.

 

Regards


Re: how do you publish a projection ( .exe and macos projection) on flash cc. It seems impossible !!!!!!

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Thanks, but it would be helpful to export as .exe from a Mac. The person who actually needs the Projector file has a PC.

Re: how do you publish a projection ( .exe and macos projection) on flash cc. It seems impossible !!!!!!

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Thanks. While this might be helpful for some, it won't work for me, since I cannot export as .exe from a Mac.

Re: Playing music through ULoaders????

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i don't see where that code is related to a uiloader.

 

is that code in a fla which publishes a swf that's loaded by a uiloader?

Re: Help My Fla file corrupted while saving (System shut down while saving)

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do you have an uncorrupted swf?

 

if so, you can decompile it to regain most or all your assets.

 

if no, and all you have is a fla that's 1/2 the size it should be there's no way to recover everything.

 

you could try renaming to a zip and using winrar to repair it to see what that does.

You cannot embed this FLV file because it consumes too much memory.

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So I'll start out by saying that I'm a computer/networking support tech that has been tasked with "encoding" (for lack of a better term) video. I'm not at all trained in Flash video and have some amatuer experince in CS6 for light video (Premier) editing and graphic design (Photoshop).

 

Now to the problem.

 

We take file of different types, convert them to FLV and then embed them into SWF files. We have to do this to meet the requirments of an online training company that we work with. I have a video that is a touch over 10 minutes that includes audio. I've "encoded" it into a FLV file and the size is 30.8mb. I start Flash Pro CS6, under create from template> media playback> title safe are HDTV 1080 (which is the correct size for the video). Once the template opens I click File> Import video> select the video> embed FLV in SWF...> Next. The window now shows "symbol type: embed video" and all 3 check boxes are checked. Then Next> Finish. I've used this method many times before, but with smaller videos, and it's worked great. This time I get the following error "You cannot embed this FLV file because it consumes too much memory. ..." I've been told byt the company that it is possible to create the SWF file, but that they use different software.

 

Any help would be greatly appreciated! Please ask any questions and I will respond ASAP!

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