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Re: Please help- Clicking not working in publish only in preview with html5

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It's common for test movie to work but opening the published file won't work Either put the files on the server they are due to go to, or use the developer tools in your browser to see what error message is being shown in Console/Errors.

 

In older versions of Animate the most likely culprit was using Spritesheets. Turning that off would fix the local testing.


Re: Please help- Clicking not working in publish only in preview with html5

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Thanks for the reply!

 

The error in chrome tools console is:

createjs-2015.11.26.min.js:13 Uncaught An error has occurred. This is most likely due to security restrictions on reading canvas pixel data with local or cross-domain images.

 

So the only way to fix this is uploading all the files somewhere? No other way?

The reason I prefer to publish offline and then refresh the published file in chrome is because its faster than animates preview, because sometimes the preview freezes or takes a while to load when you keep using it back to back and it gets frustrating..

How execute:

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I am deploying my animate cc html 5 canvas animation into a WordPress website... I have a button in my animation that I want to trigger a lightbox when clicked.  The code to do this on a standard html page is <ahref="#"class=ryv-popup"></a>     - how would I execute that same function in the action panel in Animate cc?   I assume it has to be javascript vs html.

 

 

Re: Please help- Clicking not working in publish only in preview with html5

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Each time you Test Movie there is a unique ID attached, and it should work in Chrome and another browser. If you Publish, then there is no unique ID, and you may need to clear cache to get the latest version.

Re: Please help- Clicking not working in publish only in preview with html5

Re: How execute:

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The link code you've provided does nothing. There's no onclick property, and the link target is "#", a null anchor.

 

I'm guessing the link's onclick is assigned programmatically via the class ID. Without that code, your question is impossible to answer.

Re: BUG: Impossible to work with Components in Animate CC 2017.5 - 16.5.1.104

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Thank you for looking into this, but for crying out loud, this was a really frustrating oversight. I just wasted two days "debugging" this issue before finding this thread and realizing that it wasn't a corrupted FLA, or bad compiler settings, or something else with my project.

 

However, I (just now) discovered an odd workaround: For your custom Component, go to the Component Definition settings window and select the "display in Components panel" option. This seems to "elevate" your custom Component to "official" status, and it suddenly works again.

Looking to create live editable text boxes for the user

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Is it possible for a user to edit text live once exported? I am looking to create a program where the user can redefine risks presented to them by double-clicking the text and then writing in their own risks?

 

Thanks

 

James


Re: BUG: Impossible to work with Components in Animate CC 2017.5 - 16.5.1.104

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Ah great idea another workaround I found is to drag any movieclip, and swap it with your custom component. After swapping it stays there. Apparently it bypasses censorship eheh

A few versions ago, a new release just didn't save custom components. You could use them, but then in the saved version they weren't there. This drove nuts me and imagine the rest of the team collaborating on git.

Apparently we are not many working with custom components. But they are at the core of my framework, incredibly useful tu build interfaces quickly.

Animate is processing strokes. Please wait

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I don't know if this is the right place but I'm desperate for help because this is getting way too frustrating.

I downloaded the most recent update and this is happening way too much. My issue is a bit different with the one other people have when they are using the program: every time place something on my stage which I want to undo, I get the dialog which disappears in a second. That isn't a big problem, but when I am drawing something and am constantly using CTRL + Z, it gets way too frustrating because it interrupts my work. What do I do? Thanks in advance

Re: Corrupted .fla File, help

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oh crap. now i have to reanimate it. that was my best animation and i need it back! it has lots of files and a character there. i don't want to remake it. so i can't do anything about it. i usually save in one file since it saves up space. if i do it lots of times, then that means i won't have space to do anything for my show again.

Re: Corrupted .fla File, help

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btw i can't do a thing with my swf. i have a crappy decompiler, and it doesn't bring back every asset, it brings back a few assets, but not all of them. so i'm doomed unless i buy a decompiler that can bring back it all. the swf has some of it lost. so i need some better advice.

Re: How execute:

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here's the code from the pop up plugin...  would part of this go in the action panel?

 

(function($) {

 

    var url = $('.ryv-popup-video').attr('data-ryv-popup-url');

 

    $('.ryv-popup').click(function(event) {

        event.preventDefault();

        $('.ryv-popup-wrapper, .ryv-popup-video').fadeIn(200);

        $(".ryv-popup-video").attr("src", url);

        $(window).trigger('resize');

    });

 

 

    // Close Function

    function close_ryv_popup() {

        $('.ryv-popup-wrapper, .ryv-popup-video').fadeOut(200);

        setTimeout(function(){

            $('.ryv-popup-video').attr('src', '');

        }, 200);

    }

 

    // Close on click

    $('.ryv-popup-wrapper').click(function() {

        close_ryv_popup();

    });

 

    // Close on Escape

    $(document).keyup(function(e) {

        if (e.keyCode == 27) {

            if ( $('.ryv-popup-wrapper').is(':visible') ) {

                close_ryv_popup();

            }

        }

    });

 

    // Resize

    $(window).resize(function() {

        var videoWidth = $('.ryv-popup-video').width();

        $('.ryv-popup-video').height(videoWidth*0.5625);

    });

 

})( jQuery );

Re: Corrupted .fla File, help

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if you have time you can wait to see if someone else offers to help.  otherwise, you can restart your work or hire me to work on it.

Re: Looking to create live editable text boxes for the user

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for canvas use a textinput component

for as3 use the component or an input textfield.


Re: Corrupted .fla File, help

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You could put the swf somewhere we can see it, then at least we can tell you what results come from other decompilers.

Break Apart Tool Doesn't Work!!

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Hello Adobe I'm sending you this email to get some assistance. I am trying to use the break apart tool for one of my figures so I may color in certain parts of it but everytime I try it either makes the whole object colored in or won't color it in at all. I have looked on several videos to try and fix this problem but nothing works. Can you please help me as soon as you can because this is making me really frustrated

Re: Break Apart Tool Doesn't Work!!

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This is an open forum, not Adobe support

When you ask a question you need to provide some basic information

-Forum quick start https://forums.adobe.com/docs/DOC-5601

Mac or Windows, and EXACTLY which version of the operating system?

Recent Mac AND Windows operating systems have been known to cause "odd" problems

Are you using a computer Administrator account with full read/write permission?

Exactly which program and version do you have that is causing problems?

What is the exact error message that you see?

Re: Break Apart Tool Doesn't Work!!

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There is a chance that he mean Adobe Animate or Flash Pro. I'll answer the question and if I was right I'll move the topic over there afterwards.

 

The break apart tool converts a bitmap into an image filled shape. Clicking on it with the select tool will select the whole thing. But, if you click and hold on the Lasso tool you'll see there's a Magic Wand. Use that and click on an area of your image, and it should just pick up the area with the same color.

Will Animate be ever be "all-in-one" like Flash was??

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When we were all making swf files in flash - you could do the graphics, the tweens, etc - THEN.. write the actionscript code in the fla file - making it so easy to test and debug, everything was done in flash.

 

Now we are making html5/canvas games/apps - we can do all the graphics, etc in animate - but then we have to do the main coding in other software.

 

Will we we ever get code hinting writing JavaScript in Animate - so we can test and debug from animate all in one?

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